Experienced 3D Artist with a demonstrated history of working in the entertainment industry. Skilled in Maya, Zbrush, Texture Painting, Adobe Photoshop, Unity Engine, and Substance Painter and Designer. Strong arts and design professional with a Bachelor of Science (B.S.) focused in Computer Animation from Full Sail University.
Responsible for creating and designing environment assets for World of Warcraft in WoW hand painted style. Responsible for all aspects from concept to implementation in game. I also add animations and FX to set when needed.
Responsible for creating and overseeing environments and assets for mobile game running in unity. Worked on a variety of outdoor environments and terrains, including desert, jungle, rainforest, and snowy mountain environments. Collaborated with artists to implement modular assets, perform light baking, and optimize sets.